Archive for May, 2010

With the event only two weeks off, it is about time that we announce the last sessions.  FUGN is very happy to welcome Richard Lord from the UK as an external speaker!

Application Frameworks: The new kids on the block

Richard Lord (richardlord.net)

The past year has seen an rapid growth in the development and adoption of a new breed of frameworks for Flash and Flex development. Based around Dependency Injection, these frameworks are lightweight and flexible.

But why should you consider these newcomers over the existing incumbents, and if you are to adopt a member of this new gang, which should it be?

In this session Richard will show you four of these newcomers – Robotlegs, Swiz, Parsley, and Spring Actionscript. He’ll discuss what they have in common and where they differ, why he thinks they are ready for mainstream use, and how to choose between them.

Flash & Phidgets: Interacting outside the screen

Thomas Nesse (Back.no)

Why should all Flash apps be confined to a screen? Let them interact with the physical world with Phidgets. Phidgets are small USB devices that can sense, input, output or control devices outside of your computer.

This session will go through how to use Phidgets with Flash and how to get your Phidgets to interact with the physical world around . There might be Lasers!

Flash on a shoestring

Jens C Brynildsen (flashgamer.com)

There are so many ways to author Flash content. Thanks to the openness of Adobe and the surrounding ecosystem, there is no need to spend thousands of dollars to buy development tools. In this session, Jens will take us through many of the options available to Flash developers, from free Open Source tools to commercial solutions.

We’ll take a look at complete production solutions like Adobe’s Flash Builder, FlashDevelop, FDT as well as some online tools. Jens will also talk about his latest favorite – IntelliJ IDEA – a Java based IDE (Win/Mac/Linux) that is a lot less sluggish than the Eclipse based editors and offers several unique features to speed up your coding.

Learn More

The event is shaping up and we now have the first three sessions ready. The remaining three will be published as soon as they are ready.

Advanced bug finding

Mihai Corlan (Adobe)

Finding bugs and memory leaks is a big issue for anyone doing Flash development. Mihai will show you how to debug and profile your apps to find those hard to nail bugs. The session will use Flash Builder, but it will also cover how to use Flash Builder to debug SWF files authored in Flash professional.

DIY Methodology, or, When Being Agile Can Break Your Back

Chris Pelsor (Snogboggin)

Over the last few years, more and more people are discussing methodology, which is great, except that every shop is different. Each shop has its own clients, different verticals, different languages, different people and different histories. What is needed is a more organic, holistic view on methodology design.

With over 10 years of experience working in shops as varied as .com startup, shrink wrap software, design and digital studios, and IT consultancies, Chris has seen most every workflow imaginable, and seen them both fail and succeed. In his talk, he’ll outline some of the more popular workflows and design/development methodologies, identify pain points that can be resolved through methodology development, and give pointers on how to begin growing your own methodology in your shop.

Android authoring using Flash CS5

Mihai Corlan (Adobe)

The launch of Flash Professional CS5 opens up the mobile market to Flash developers. This session will cover the new APIs available in FP10.1 on Android, about AIR on Android, about the workflows to build an app, debugging the AIR apps.

(This session was originally set up with FUGN manager Thomas Nesse. Thomas will now do a session on Phidgets instead)

Learn More

The full program will be published next week, but this is the event schedule. The schedule is planned so that there will be plenty of time to go hiking and skiing before the program starts each evening. Friday workshop and sessions will be in the downstairs “Peisestue”. Saturday sessions will be in the upstairs dining room.

Time Session Name
Friday 11th, 10:00-16:00 Pre conference workshop
Getting started with Away3D **
Friday 11th, 18:30-20:00 Dinner *
Friday 11th, 20:30-21:15 Mihai Corlan
Advanced bug finding
Friday 11th, 21:30-22:15 Thomas Nesse
Flash & Phidgets: Interacting outside the screen
Friday 11th, 22:30-23:15 Mihai Corlan
Andriod authoring using Flash CS5
Saturday 12th, 18:30-20:00 Dinner
Saturday 12th, 20:30-21:15 Richard Lord
Application Frameworks: The new kids on the block
Saturday 12th, 21:30-22:15 Chris Pelsor
DIY Methodology, or, When Being Agile Can Break Your Back
Saturday 12th, 22:30-23:15 Jens C Brynildsen
Flash on a shoestring

* On Friday, dinner will be served as people arrive, so it’s possible to get food also after the scheduled time.

** Workshop attendees in need of a room from thursday to Friday pays NOK810.- for this (includes breakfast and full 3 course dinner).

Learn More

The Friday the event starts, conference attendees are invited to attend a free full day workshop – compliments of Flash User Group Norway and the workshop host Jens Chr Brynildsen. You will however probably need to spend an extra night at Juvasshytta to manage to get to the workshop in the morning. The extra night, breakfast and dinner will cost you 810 NOK.

Contents

Learn how to use the realtime 3D engine Away3D. From the basics of setting it up to producing fully animated 3D scenes, this workshop will teach you what you need, from getting started to more advanced techniques. You’ll also learn how to continue expanding your knowledge after the workshop. We’ll start up with an overview of all the 3D engines that exist and how they differ from each other. We’ll look at speed, file size, ease of use as well as what features they offer. Then we’ll move on to Away3D and how to use it.

  • Setting up Away3D in your IDE
  • Using the view, scene and camera types
  • Primitives and imported models
  • Materials and lighting
  • Animation and tweening
  • Handling user interaction

If time allows, we’ll also go further than this. The workshop will also cover common pitfalls and how to avoid them as well as tips and tricks for optimizing performance.

Prerequisites

This workshop is aimed at programmers and designers with some programming experience. You’ll use the development tool of your choice and all sample code will work on all platforms. The workshop will cover workflows for the most common development tools: Flex Builder, Flash CS3/4, FlashDevelop and FDT. The workshop will be in English.

Learn More